Blizzard Entertainment Acquires Boston-Based Studio Proletariat To Expand Development Pipeline For World of Warcraft

  • The proletariat might be a part of forces with Blizzard Entertainment as they work collectively to extra serve the participant group
  • This acquisition comes as Blizzard Entertainment expands enchancment belongings, and invests throughout the progress of key franchises

Blizzard Entertainment has closed the acquisition of Boston-based studio Proletariat to larger serve players throughout the award-winning massively multiplayer on-line role-playing sport World of Warcraft.


“Over the next two years, we plan to hire hundreds of the best developers to serve the needs of our World of Warcraft players. The extraordinary team at Proletariat will be a key component of our talent acquisition efforts said Bobby Kotick, Chief Executive Officer of Activision Blizzard.”


“We are putting players at the forefront of everything we do, and we are working hard to both meet and exceed their expectations,” talked about Mike Ybarra, president of Blizzard Entertainment. “A critical part of taking care of players is taking care of our teams—making sure we have the resources to produce experiences our communities will love while giving our teams space to explore even more creative opportunities within their projects. The proletariat is a perfect fit for supporting Blizzard’s mission in bringing high-quality content to our players more often.”


“We are incredibly excited to be joining Blizzard Entertainment,” talked about Proletariat co-founder and CEO, Seth Sivak. “Our team has always strived to put players first, and in working with the World of Warcraft team, we have learned that we are completely aligned in our commitments to innovation, quality, investing in our talent, authentic communication, and representation—both in and out of the games we make. World of Warcraft is one of the most influential games ever made and we can’t wait to be a part of that legacy and to help build an even brighter future for Azeroth.”



“We are proud to be working with Proletariat as we further expand our development team and build towards welcoming more players into the Warcraft universe,” talked about John Hight, frequent supervisor of the Warcraft franchise. “We’ve been listening to our community and making great changes to World of Warcraft based on their feedback—bringing the talented Proletariat team into the fold allows us to explore even more ways we can surprise and delight players who call Azeroth home.”

The proletariat was primarily based in 2012 by commerce veterans from Insomniac, Harmonix, and Turbine. The crew has deep experience developing MMORPGs and accommodates, amongst others, former lead designers of Asheron’s Call, Lord of the Rings Online, and Dungeons & Dragons Online. At Proletariat, the crew has operated reside video video games for nearly a decade, having most simply these days launched the critically-acclaimed cross-platform action-spellcasting battle royale sport, Spellbreak. The studio has a robust presence in Boston.

The proletariat began working with the World of Warcraft enchancment crew in May and is likely to be completely built-in into Blizzard Entertainment over the approaching months. The addition of Proletariat is one different thrilling step in Blizzard Entertainment’s mission to assist their proficient teams creatively and culturally whereas developing AAA gaming experiences all through their iconic franchises.